RenderCore has evolved from a hobby project into a professional-grade game engine. The transition to paid ensures continuous development, regular updates, and long-term support for serious game developers.
We've implemented AAA-level systems: advanced NPC AI with personality traits, multi-type vehicle AI, dynamic mission systems, world streaming, pathfinding, and sophisticated behavioral states—features comparable to industry-leading engines.
Revenue from RenderCore allows us to dedicate full-time resources to engine development, ensuring rapid bug fixes, feature additions, and comprehensive documentation. Your investment directly funds innovation.
By moving to a paid model, we can focus on building the best possible tool for serious developers rather than maintaining a free product with limited resources. Every feature is production-ready and thoroughly tested.
Paying customers receive priority support, direct access to the development team, detailed tutorials, and exclusive resources. We're committed to your success with RenderCore.
Compared to other commercial engines with monthly subscriptions or revenue sharing, RenderCore offers a one-time purchase with lifetime access. No royalties, no hidden fees—just a powerful tool you own forever.
Multi-personality NPCs with fear, aggression, intelligence traits. Dynamic state machines for realistic behaviors.
Intelligent vehicle navigation with traffic awareness, pathfinding, and realistic driving behaviors.
Complete quest and mission framework with objectives, triggers, and dynamic event handling.
Load massive open worlds seamlessly with intelligent LOD management and asset streaming.
A* pathfinding with dynamic obstacle avoidance for NPCs and vehicles.
Full rigid body dynamics, collision detection, and realistic interactions.
Advanced animation system with blending, state machines, and IK support.
Complete Lua API with 60+ functions for rapid prototyping and gameplay logic.
Support for FBX, GLTF, OBJ with automatic optimization and batching.
3D spatial audio with streaming, effects, and dynamic mixing.
Entity Component System (ECS) architecture for optimal performance.
Visual editor with real-time preview, hot-reload, and debugging tools.